Kingdom vs. Kingdom Prep (KVK)

Day 1: Upgrading buildings and speeding up construction.

Day 2: Academic Research and the Speed of Research

Day 3: Roulette/shards/intel mission

Day 4: troop training/governor charm/gathering/

Day 5: gear/intel/mithrils/widgets/pet

Day 1 – City Up (Construction)

**Best Tasks:**

– Use Truegold

– Use Speedups – Construction

– Use Upgrade Gov Charm

– Finish Intel Mission (Best at 8 UTC)

**Do Not/Not Recommended:**

– Upgrade Gov Gear

– Use Speedups – Training or Promote Troops – you will get more points for this later 

**Best Tasks:**

– Use Speedups – Research

– Spin Hero Roulette

– Use Hero Shards (Rare, Epic, Mythic)

– Gathering RSS

**Do Not/Not Recommended:**

– Finish Intel Mission

– Use Speedups – Training or Promote Troops

**Best Tasks:**

– Raise Pet Advancement Score by 1

– Use 1 Advanced Taming Mark(s) to Refine Pet

– Use 1 Common Taming Mark(s) to Refine Pet

– Finish Intel Missions (8 UTC)

**Optional/Choice:**

– Upgrade Governor Charm

– Spin Hero Roulette

– Use Hero Shards

**Best Tasks:**

– Gathering RSS

– Use Speedups – Training or Promote Troops

**Do Not/Not Recommended:**

– Finish Intel Mission

– Use Forgehammers

– Use Hero Widgets Exclusive Gear

**Optional/Choice:**

– Upgrade Governor Charm

– Use Mithril

**Best Tasks:**

– Use Speedups – Research

– Upgrade Governor Gear

– Finish Intel Mission (8 UTC)

– Use Mithril

– Use Forgehammers

– Use Hero Widgets Exclusive Gear

**Optional/Choice:**

– Use Truegold

– Use Speedups – Construction

– Use 1 Advanced Taming Mark(s) to Refine Pet

– Use 1 Common Taming Mark(s) to Refine Pet

Kingdom vs. Kingdom EVENT (KVK)

SHIELD UP. 

We will have All Out event immediately starting after the battle where the other kingdom will teleport over to our HQ base for a full out assault on our TC’s. To prevent loss of power or troops please make sure you SHIELD for for atleast 8 hours following the event.

Bear Trap

  • 11:30 UTC (Trap 2)
  • 20:00 UTC (Trap 1)
  • Use your 3 strongest heroes to lead.
    (GEN1: Amadeus/Helga/Howard, Jabel, Saul/
    Quinn)
    (GEN2: Amadeus/Zoe, Jabel, Marlin)
    (GEN3: Amadeus/Zoe, Petra, Marlin)
  • Put ALL of your hero gear on your 3 strongest
    heroes. 1 set for each troop type: Infantry, cavalry,
    and archer.
  • Your hero gear, governor gear, charms and pets all
    contribute to your rally leading damage.
    Lethality & Attack buffs.
  • You can purchase the lethality & attack city bonus using gems, and you can also apply to the King appointments- Field Commander & Marshal.
  • Having more archers = more damage.
  • When joining rallies, your hero’s top right expedition skill is added to the rally bonus. (Up to 4 hero bonuses per rally, highest level skill is prioritized.)
  • Join with the correct heroes:
    Amadeus/Chenko/Yeonwoo = Up to 25% lethality
    Amane = Up to 25% attack
    Hilde = Up to 15% attack (optional)
    Make sure you join rallies with the correct hero in the FIRST hero slot, and the other two slots can be random heroes.
  • If you do not have any heroes available, join with no heroes, only troops. OR, join with a hero with a low skill level, so that a correct hero of a higher skill may replace you in one of the 4 rally bonus slots. OR, wait until all 4 bonus slots are taken, and join with a random hero.

  • Avoid using these 3 types of heroes:
    1. ALL BLUE HEROES. (They have global skills, they are not active skills in rallying/pvp.)
    2. Chance-based heroes. (Such as; Jabel, Marlin, Zoe, Helga, etc.) These heroes are mainly used as rally LEADERS.
    3. Heroes with skills that are non-applicable to damage dealing. (IE; Quinn, Howard, Gordon, Saul, Diana, Fahd, etc.)

Swordland Showdown

Phases of Battle

  • Phase 1: Fight for basic buildings like Sanctums, Abbeys, Bell Tower, and the Royal Stables.
  • Phase 2: Stronger buildings like the Swordshrine, Hall of Reformation, and Mercenary Camp become available.
  • Phase 3: Undercellers appear randomly.
    Victory Condition
    Collect Relic Points by capturing and holding buildings. 
  • The alliance with the most Relic Points at the end wins.
    Rewards depend on your alliance’s Legion 1 result and your personal performance.
  • Buildings and What They Do
    Swordshrine (Center): The center of Swordland Showdown Map. Produces continuous Relic Points.
    Sanctums: Near the Swordshrine. Control both for even more points.
    Abbeys: Give points over time.
    Hall of Reformation: Boosts your combat power.
    Belltower: Speeds up building captures.
    Royal Stables: Shortens teleport cooldown by 50%.
    Mercenary Camp: Lets you send mercenaries to hit
    enemy buildings.
    Undercellers: Appear in waves—loot them for big point
  • Swordshrine (Center): The center of Swordland Showdown Map. Produces continuous Relic Points.
  • Sanctums: Near the Swordshrine. Control both for even more points.
  • Abbeys: Give points over time.
  • Hall of Reformation: Boosts your combat power.
  • Belltower: Speeds up building captures.
  • Royal Stables: Shortens teleport cooldown by 50%.
  • Mercenary Camp: Lets you send mercenaries to hit enemy buildings.
  • Undercellers: Appear in waves—loot them for big point boosts.
    Buildings give temporary Relic Points too. If you lose the building, those temp points drop as Arsenal Supplies on the ground and can be collected by either side.

1. Only Register Active Members

The most important thing is to only register members who are actually going to show up. If you sign up 30 people and only 15 log in, it messes up matchmaking and you’ll have a much harder time winning.

So make sure to tell everyone: don’t sign up unless you’re 100% showing up.

2. Use Labels to Coordinate

Alliance leaders should use labels or markers to guide players on what to attack and which buildings to go for.

It helps a ton, especially when people get lost or confused mid-battle.

3. Set Up Your Teams Properly

Before the event, organize your alliance into three teams:

  • Attackers
  • Support
  • Defenders

Try to split your players roughly into 1/3 per team. Use Discord or voice chat to plan things out.

This is how to divide them:

  • Your top players go into the Attack team (e.g. if 24 players join, 8 strongest players go here).
  • Your absolute strongest player (your “whale”) goes into the Support team with 7 other solid players.
  • The rest go to Defenders.

4. Phase 1 Strategy (Start of Battle)

  • Support team helps Defenders capture key buildings.
  • Priority targets: Belltower and Royal Stables.
  • Attack team focuses on hitting enemy players to weaken their troops.
  • Once the Attack team runs low on troops, they retreat to heal (12 min cooldown).
  • During that time, Support takes over attacking.

Once Attackers are healed, everyone switches back to their original roles.

5. Phase 2 Strategy

Swordshrine opens during this phase but ignore it for now, we will get to in the Phase 3. The goal here is to control buildings and rack up Relic Points:

  • Split the Defender team in two:
    • Half hold Belltower, 1 Sanctum, and 2 Abbeys
    • Other half hold Royal Stables, the other Sanctum, and 2 more Abbeys
  • Attackers keep pressuring the enemy.
  • Support helps capture or defend buildings as needed.

6. Phase 3 Strategy (Final Stage)

  • Phase 3 is when it is time to target Swordshrine (center). It’s not necessary to win but helps a lot.
  • Don’t rush it—wait until the last 10 minutes, when the enemy likely has 15–30k points.
  • Teleport around the Swordshrine in a circle.
  • Use coordinated rallies:
    • Attack team starts a rally.
    • Support team follows with their rally a few seconds later.

• • Keep doing this until you capture the shrine and steal their gathering points.

  • Attack team’s job is to reduce enemy troop numbers—makes it easier for others to take and hold buildings.
  • Focus on taking down the enemy’s strongest player first. Once they’re out, the rest are easier.
  • Plan ahead on Discord or voice chat.
  • Watch for scattered points when buildings are lost and try to gather them.
  • Grab Undercellers for bonus points when they appear.
  • Activate all your buffs, pet skills, and best gear before the battle starts.
  • Don’t waste teleports! Try to hold Royal Stables to lower teleport cooldown from 10 to 5 minutes.

Save healing speedups. Batch healing doesn’t work here. If your troops are wiped, you can retreat and come back after 12 minutes to get them all back.

Pet Refinement Guide

• Use Common (blue) and Advanced (orange) Taming Marks to refine pets.

• Refinement boosts troop stats (health and lethality) but marks can raise or lower values.

If most stats drop, you can reject—but the mark is still consumed.

• Stats progress Grey → Green → Blue → Purple → Gold. Each tier reached locks that stat so it can’t drop below it.

• You can use the auto-refine tool. It’s not a bad tool. It saves a lot of clicking.

• Blue marks: Best for moving stats from Grey up to Purple tier.

• Orange marks: Only use from Purple+. Using them earlier is a waste.

• Lower-rarity pets refine faster (e.g., a green pet might hit Green tier in ~15 marks).

• Higher-rarity pets require far more (e.g., orange pets may take hundreds of marks just

to reach Green).

  1. Start with low-rarity pets. Refine them to Green tier first.
  2. Rotate to another pet—get them to Green.
  3. Cycle back through pets, pushing them one tier at a time (Green → Blue → Purple, etc.).
  4. This locks in progress evenly and avoids leaving pets with unfinished stats.
  5. Save all orange marks for pushing past Purple tiers.

Alliance Championship

The best troop formation for these battles is:

  • 50% Infantry
  • 20% Cavalry
  • 30% Archers

This 5:2:3 ratio offers balanced defense and strong offense.

Even if you’re not an alliance leader, you can help by:

  • Upgrading your troops to their highest tier.
  • Saving your buffs to use during registration.
  • Learning the best troop formations.

Deploy your best combat heroes in key lanes. Focus on newer heroes, those with skills that match your troops, and heroes with proper gear. “Buff Snapshot” is crucial! Before your alliance registers for the event, make sure all your buffs are active. This includes pet skills, city bonuses, alliance tech, and any temporary combat buffs. These bonuses will stay active for all your battles throughout the event, even after their normal duration expires.

  • First Round: You won’t know where the enemy is. Spread your strongest members across different lanes to gather information for later rounds.
  • Later Rounds:
    • Check battle reports to see where opponents placed their forces.
    • Find patterns in their strong players’ positions.
    • Try unexpected lane assignments to counter them.
    • Adjust your strategy based on what you observe.

Viking Vengeance

The Viking Vengeance event in Kingshot takes place every two weeks, on Tuesday and Thursday. Players must defend against 20 waves of AI-controlled Viking troops. The attacks can target:

  • All alliance members
  • Online members only
  • Your HQ (Plains HQ is preferred)

To successfully defend a wave, you must kill at least 50% of the attacking troops.

  • If you lose two battles, Vikings stop attacking you, but you can still earn points by reinforcing allies.

• • The event can start automatically if a time is set, or manually by R5/R4 leaders.

Your personal points depend on how many of Viking troops die in your city.

  • Killing 100% of enemy troops gives you 100% of possible points.
  • Reinforcing others does not steal their points—instead, it creates extra reinforcement points for you.

This allows both you and your allies to maximize your event points.

1. Be Online and Active

Make sure you’re online during the event. Try to pick a time when most of your alliance can be active. Some waves only target players who are online, so it’s important to have people around.

2. Understand How Viking Waves Work

Each Viking wave targets different members:

  • Wave 1–6: All Members
  • Wave 7: Online Members
  • Wave 8–9: All Members
  • Wave 10: HQ
  • Wave 11–13: All Members
  • Wave 14: Online Members
  • Wave 15–16: All Members
  • Wave 17: Online Members
  • Wave 18–19: All Members
  • Wave 20: HQ

3. Empty Your City and Reinforce Others

The trick to scoring high is to reinforce others and keep your city empty.

If you have more troops than your marches can carry, send out only Infantry and Cavalry, since they do most of the killing. You can leave Archers at home if they don’t fit in your marches.

Archers don’t get many kills during the event, except maybe in a few higher waves. That’s where they might pick up some kills, but for the most part, they won’t. So they won’t steal reinforcement points from your reinforcers.

If you leave troops at home, they’ll fight the Vikings and steal kills from the players reinforcing you. That lowers their points. So, clear out your Infantry and Cavalry if possible to help your teammates earn more.

4. Best Heroes to Keep at Home

Keep your top 3 heroes at home. Below are the example heroes to leave at home for Generation 1:

  • For F2P players: Leave Jabel, Howard, and Quinn at home.
  • For P2W players: Leave Amadeus/Helga, Jabel, and Saul at home.

5. Waves 10 and 20 – HQ Only

After Wave 9 and Wave 19 are done, recall one strong march with your best heroes and send it to the HQ, because Wave 10 and 20 only attack HQ.

Once those waves are over, recall that march from HQ and send it back to reinforce the player you were helping earlier. Just make sure Wave 9 and 19 are completely done before you recall—if you recall too early, you’ll lose out on reinforcement points.

6. Don’t Heal During the Event

Avoid healing your defeated troops during the event. If you do, they’ll return to your base and might start stealing reinforcement points from the people helping you.

7. Reinforce Online Members First

It’s better to reinforce online players since some waves only target them. Also, offline players usually have troops sitting in their city, which can steal your kills and reduce the points you earn.

8. Use Bear Hunt Joiner Heroes when Reinforcing

Viking troops have low health and usually die fast, especially against Infantry. Since the goal of this event is to get the most kills for more points, it’s better to use Bear Hunt Joiner heroes when you’re reinforcing others.

So when you’re sending reinforcements, put heroes like Chenko, Amadeus, Yeonwoo, or Amane in the first slot of your Reinforcement Rally to get more points and better results. Avoid using defensive heroes like Howard, Gordon, Fahd, or others—they’re not great for this event.

Quick Summary – Main Points to Remember:

  • Clear your base – Send out all your troops, especially Infantry and Cavalry. Don’t leave them at home or they’ll steal points from allies.
  • Reinforce others – That’s how you earn the most points in this event.
  • Keep only 3 strong defense heroes at home – Choose your best based on your lineup.
  • After wave 9 and 19 – Recall one strong march and send it to defend HQ for wave 10 and 20, then send it back to reinforce others once HQ is defended.

Extra Pro Tips

Best Hero Lineups by Generation

(Only 4 Mythic Heroes available) → Best lineup in all

cases: Amadeus, Jabel, Saul

Rally Attack → Amadeus, Hilde, Marlin

Garrison → Zoe, Hilde, Saul

Solo Attack (PvP, Alliance Championship) →  Amadeus, Petra, Jaeger

Rally Attack → Amadeus, Petra, Marlin

Garrison → Eric, Hilde, Jaeger

Solo Attack (PvP, Alliance Championship) → Amadeus (still better skills than Alcar), Petra, Rosa

Rally Attack → Amadeus, Petra, Rosa

Garrison → Alcar, Margot, Jaeger

Creating Formations

The most common and reliable formation in the game is 50% Infantry, 20% Cavalry, 30% Archers

(50:20:30). If you’re unsure what to use, just go with that.

 

For defense or garrison, 60:20:20 usually works best.

In PvP, things are trickier. It’s always better to scout the enemy first and adjust your formation. For example, if the enemy has lots of Infantry, you can send more Archers since Archers deal bonus damage against Infantry. Just remember the basic counter system:

Infantry > Cavalry

Cavalry > Archers

Archers > Infantry

These are the best setups for different events:

Bear Hunt → 10% Infantry, 10% Cavalry, 80% Archers

Alliance Championship → 50% Infantry, 20% Cavalry, 30% Archers

Swordland Showdown → 50% Infantry, 20% Cavalry, 30% Archers

PvP Battles → 50% Infantry, 20% Cavalry, 30% Archers

Rallies (Terrors, Desert Trial, Cesare’s Fury) → 50% Infantry, 20% Cavalry, 30% Archers

Defense/Garrison → 60% Infantry, 20% Cavalry, 20% Archers

 

The 50:20:30 setup works really well up until Gen 3, but this might change once newer heroes come with stronger troop-specific skills. When that happens, these recommendations might need updating.

Leadership team

Medusa

Marsh

Cussiebear

Zeus

Hades

Carona

Zoro

Ares

Khalifah

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TJL Alliance

This page is created for The Justice League Alliance Members of the KingShot Game. This is not in compliance or officially associated with Kingshot.