Day 1: Upgrading buildings and speeding up construction.
Day 2: Academic Research and the Speed of Research
Day 3: Roulette/shards/intel mission
Day 4: troop training/governor charm/gathering/
Day 5: gear/intel/mithrils/widgets/pet
Day 1 – City Up (Construction)
**Best Tasks:**
– Use Truegold
– Use Speedups – Construction
– Use Upgrade Gov Charm
– Finish Intel Mission (Best at 8 UTC)
**Do Not/Not Recommended:**
– Upgrade Gov Gear
– Use Speedups – Training or Promote Troops – you will get more points for this later
**Best Tasks:**
– Use Speedups – Research
– Spin Hero Roulette
– Use Hero Shards (Rare, Epic, Mythic)
– Gathering RSS
**Do Not/Not Recommended:**
– Finish Intel Mission
– Use Speedups – Training or Promote Troops
**Best Tasks:**
– Raise Pet Advancement Score by 1
– Use 1 Advanced Taming Mark(s) to Refine Pet
– Use 1 Common Taming Mark(s) to Refine Pet
– Finish Intel Missions (8 UTC)
**Optional/Choice:**
– Upgrade Governor Charm
– Spin Hero Roulette
– Use Hero Shards
**Best Tasks:**
– Gathering RSS
– Use Speedups – Training or Promote Troops
**Do Not/Not Recommended:**
– Finish Intel Mission
– Use Forgehammers
– Use Hero Widgets Exclusive Gear
**Optional/Choice:**
– Upgrade Governor Charm
– Use Mithril
**Best Tasks:**
– Use Speedups – Research
– Upgrade Governor Gear
– Finish Intel Mission (8 UTC)
– Use Mithril
– Use Forgehammers
– Use Hero Widgets Exclusive Gear
**Optional/Choice:**
– Use Truegold
– Use Speedups – Construction
– Use 1 Advanced Taming Mark(s) to Refine Pet
– Use 1 Common Taming Mark(s) to Refine Pet
SHIELD UP.
We will have All Out event immediately starting after the battle where the other kingdom will teleport over to our HQ base for a full out assault on our TC’s. To prevent loss of power or troops please make sure you SHIELD for for atleast 8 hours following the event.
Phases of Battle

1. Only Register Active Members
The most important thing is to only register members who are actually going to show up. If you sign up 30 people and only 15 log in, it messes up matchmaking and you’ll have a much harder time winning.
So make sure to tell everyone: don’t sign up unless you’re 100% showing up.
2. Use Labels to Coordinate
Alliance leaders should use labels or markers to guide players on what to attack and which buildings to go for.
It helps a ton, especially when people get lost or confused mid-battle.
3. Set Up Your Teams Properly
Before the event, organize your alliance into three teams:
Try to split your players roughly into 1/3 per team. Use Discord or voice chat to plan things out.
This is how to divide them:
4. Phase 1 Strategy (Start of Battle)
Once Attackers are healed, everyone switches back to their original roles.
5. Phase 2 Strategy
Swordshrine opens during this phase but ignore it for now, we will get to in the Phase 3. The goal here is to control buildings and rack up Relic Points:
6. Phase 3 Strategy (Final Stage)
• • Keep doing this until you capture the shrine and steal their gathering points.
Save healing speedups. Batch healing doesn’t work here. If your troops are wiped, you can retreat and come back after 12 minutes to get them all back.
• Use Common (blue) and Advanced (orange) Taming Marks to refine pets.
• Refinement boosts troop stats (health and lethality) but marks can raise or lower values.
If most stats drop, you can reject—but the mark is still consumed.
• Stats progress Grey → Green → Blue → Purple → Gold. Each tier reached locks that stat so it can’t drop below it.
• You can use the auto-refine tool. It’s not a bad tool. It saves a lot of clicking.
• Blue marks: Best for moving stats from Grey up to Purple tier.
• Orange marks: Only use from Purple+. Using them earlier is a waste.
• Lower-rarity pets refine faster (e.g., a green pet might hit Green tier in ~15 marks).
• Higher-rarity pets require far more (e.g., orange pets may take hundreds of marks just
to reach Green).
The best troop formation for these battles is:
This 5:2:3 ratio offers balanced defense and strong offense.
Even if you’re not an alliance leader, you can help by:
Deploy your best combat heroes in key lanes. Focus on newer heroes, those with skills that match your troops, and heroes with proper gear. “Buff Snapshot” is crucial! Before your alliance registers for the event, make sure all your buffs are active. This includes pet skills, city bonuses, alliance tech, and any temporary combat buffs. These bonuses will stay active for all your battles throughout the event, even after their normal duration expires.
The Viking Vengeance event in Kingshot takes place every two weeks, on Tuesday and Thursday. Players must defend against 20 waves of AI-controlled Viking troops. The attacks can target:
To successfully defend a wave, you must kill at least 50% of the attacking troops.
• • The event can start automatically if a time is set, or manually by R5/R4 leaders.
Your personal points depend on how many of Viking troops die in your city.
This allows both you and your allies to maximize your event points.
1. Be Online and Active
Make sure you’re online during the event. Try to pick a time when most of your alliance can be active. Some waves only target players who are online, so it’s important to have people around.
2. Understand How Viking Waves Work
Each Viking wave targets different members:
3. Empty Your City and Reinforce Others
The trick to scoring high is to reinforce others and keep your city empty.
If you have more troops than your marches can carry, send out only Infantry and Cavalry, since they do most of the killing. You can leave Archers at home if they don’t fit in your marches.
Archers don’t get many kills during the event, except maybe in a few higher waves. That’s where they might pick up some kills, but for the most part, they won’t. So they won’t steal reinforcement points from your reinforcers.
If you leave troops at home, they’ll fight the Vikings and steal kills from the players reinforcing you. That lowers their points. So, clear out your Infantry and Cavalry if possible to help your teammates earn more.
4. Best Heroes to Keep at Home
Keep your top 3 heroes at home. Below are the example heroes to leave at home for Generation 1:
5. Waves 10 and 20 – HQ Only
After Wave 9 and Wave 19 are done, recall one strong march with your best heroes and send it to the HQ, because Wave 10 and 20 only attack HQ.
Once those waves are over, recall that march from HQ and send it back to reinforce the player you were helping earlier. Just make sure Wave 9 and 19 are completely done before you recall—if you recall too early, you’ll lose out on reinforcement points.
6. Don’t Heal During the Event
Avoid healing your defeated troops during the event. If you do, they’ll return to your base and might start stealing reinforcement points from the people helping you.
7. Reinforce Online Members First
It’s better to reinforce online players since some waves only target them. Also, offline players usually have troops sitting in their city, which can steal your kills and reduce the points you earn.
8. Use Bear Hunt Joiner Heroes when Reinforcing
Viking troops have low health and usually die fast, especially against Infantry. Since the goal of this event is to get the most kills for more points, it’s better to use Bear Hunt Joiner heroes when you’re reinforcing others.
So when you’re sending reinforcements, put heroes like Chenko, Amadeus, Yeonwoo, or Amane in the first slot of your Reinforcement Rally to get more points and better results. Avoid using defensive heroes like Howard, Gordon, Fahd, or others—they’re not great for this event.
Quick Summary – Main Points to Remember:
(Only 4 Mythic Heroes available) → Best lineup in all
cases: Amadeus, Jabel, Saul
Rally Attack → Amadeus, Hilde, Marlin
Garrison → Zoe, Hilde, Saul
Solo Attack (PvP, Alliance Championship) → Amadeus, Petra, Jaeger
Rally Attack → Amadeus, Petra, Marlin
Garrison → Eric, Hilde, Jaeger
Solo Attack (PvP, Alliance Championship) → Amadeus (still better skills than Alcar), Petra, Rosa
Rally Attack → Amadeus, Petra, Rosa
Garrison → Alcar, Margot, Jaeger
The most common and reliable formation in the game is 50% Infantry, 20% Cavalry, 30% Archers
(50:20:30). If you’re unsure what to use, just go with that.
For defense or garrison, 60:20:20 usually works best.
In PvP, things are trickier. It’s always better to scout the enemy first and adjust your formation. For example, if the enemy has lots of Infantry, you can send more Archers since Archers deal bonus damage against Infantry. Just remember the basic counter system:
Infantry > Cavalry
Cavalry > Archers
Archers > Infantry
These are the best setups for different events:
Bear Hunt → 10% Infantry, 10% Cavalry, 80% Archers
Alliance Championship → 50% Infantry, 20% Cavalry, 30% Archers
Swordland Showdown → 50% Infantry, 20% Cavalry, 30% Archers
PvP Battles → 50% Infantry, 20% Cavalry, 30% Archers
Rallies (Terrors, Desert Trial, Cesare’s Fury) → 50% Infantry, 20% Cavalry, 30% Archers
Defense/Garrison → 60% Infantry, 20% Cavalry, 20% Archers
The 50:20:30 setup works really well up until Gen 3, but this might change once newer heroes come with stronger troop-specific skills. When that happens, these recommendations might need updating.